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Post by account_disabled on Feb 24, 2018 9:02:54 GMT
Hi, I think role play is wrong. Major issue is everybody is a threat, you can’t identify other players and you have to shoot first as a warning and it often becomes total war. A player should be able to get reputation for any faction, he could be 10% pirate, 20% trader, 30% hunter. We should be able to do everything. If a player kills another or destroy a player owned structures, he get pirate reputation points. If he kills a player or destroy a player owned structure with pirate rep, he gets alliance rep and lose his own pirate.what do you guys think? Please help. Thanks! I didn't find the right solution from the Internet. References: forum.empyrion-homeworld.net/204121312saas promotion
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